Exploring Act 2 in Baldur's Gate 3 takes players through the atmospheric, curse-laden region known as the Shadow-Cursed Lands. Among its many hidden secrets, the quest to investigate the Selûnite resistance offers a compelling look into the historical conflict between the followers of Selûne and Shar. Completing this narrative side quest requires navigating several key locations to uncover forgotten documents and piecing together the lore of the region.
Starting the Investigation
To initiate this side quest, adventurers should travel to the abandoned Potter's Shop situated south of the Last Light Inn. After clearing out hostile Meazels in the area, players can recover a key to open the locked Potter's Chest. Reading the note found within reveals crucial details about local resistance activity and points towards the next destination.
Uncovering the Shrine at Last Light Inn
With the initial clue in hand, head to the lower levels and cellar of the Last Light Inn. Moving through a hidden wall behind wooden crates leads to a subterranean cavern guarded by aggressive Meenlocks. Defeating these creatures allows players to inspect a hidden shrine to Selûne and discover Halfred's Note, which directs the investigation toward the Masons' Guild.
Exploring the Masons' Guild Basement
Next, travel west across the map to locate the Masons' Guild. Inside the building, locate the hidden trapdoor that leads down into the lower basement level. Passing a perception check near the northern wall reveals a secret passageway unlocked by a key or a successful lockpick attempt.
Concluding the Quest and Unlocking Secrets
Inside the hidden chamber, prepare to engage several shadowy enemies that linger in the dark. After defeating the threats, read the Mason's Log sitting on the main central table to officially conclude the quest. Investigating the remaining storage containers and hidden buttons in the area will reward players with extra loot and deep historical lore.